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The Knights of Alastraja / Bors the Badger
« Last post by Ollyfein on March 31, 2020, 10:48:22 pm »
He's hangin' with the lads
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Grand Halen Election / Against the Lost Ones
« Last post by Ollyfein on March 28, 2018, 09:35:31 pm »
After their triumphant return bearing the head of an ancient blue dargon the Fallen Star Company’s presence changed the face of the region. They drove off marauding bands through force of reputation alone. Many credit their generous patronage of the arts and education as having brought a period of mild renaissance. An emergence of honorable pupils has invigorated the cultural landscape as artists, scholars, musicians, engineers and even adventures are moving into the urban cities from the rural farmlands. Though Grand Halen is fostering the potential of its people there are those forces slavering to reap it.

The parade that celebrated the FSC’s departure to Cormanthor was as grand as the one that had welcomed them from the sword coast. However, weeks have passed with no word of their heroes. Doubt has spread like a disease; men who had been certain the heroes would return promptly with wagons full of spoils now openly bet in the rackets against the odds that the FSC ever returns. Rumor has swept through taverns cross the sea of fallen stars, word of banditry on the rise and darker rumors of missing family members and scaled beasts creep through the land.   

Many people of Grand Halen trust in the guiding hand of the Fallen Star Company ((despite sexually explicit allegations levied against their de facto leader (brushed off as lockeroom talk)) and the new regime of Lord Pendragon. Not all are soothed by the promises of the court and its jesters (foolish adventurers) this unruly lot reaches to grasp their own power – by whatever means necessary.

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Grand Halen Election / Re: Election Standings
« Last post by Durango Daniel on February 06, 2018, 02:16:50 pm »
Clunks information seems well received. Many of the poor around Grand Halen are eager for an opportunity to lift themselves up, despite the risks associated with adventuring. You get many requests for membership from every region.

When you return to Dragonroost, Daniel offers to train the apprentices who seem suited to lives as rangers or rogues. "Shoot, old buddy, I might not be the sharpest spine on the cactus, but I know animals, and I got fast hands, and I'd be happy to help these kids become part of the gang!" Daniel spins his crossbows as he speaks.

Asmundr takes Virginia Hudson on a fabulous date, although he notices that both Virginia and her father, Jordy, seemed hesitant to allow the date to happen, given the rumors about a sexually ravenous Asmundr impostor on the loose. He was eventually able to convince Virginia and her father that he was the genuine article, although he believes that this may be a continuous problem until he puts this situation to rest.

Asmundr manages to secure one of the most productive mines in Grand Halen, Cindersplinter Mine near Tolbrun, for 2000 gp. Asmundr estimates that between this mine and the one near Dragonsroost, the Fallen Star Company now controls 10% of Iron Production in Grand Halen.

Aisha is glad to hear that her father's plot was thwarted, but tells Asmundr to save his ceremony. She informs him that, through her research, she has discovered that a death knight will return time after time even after being destroyed, and that the only way to truly free them is for them to be redeemed. As her father has been dealt with for the time being, Aisha agrees to Asmundr's offer, knowing that the Starlit Legion may be important for when Shepard returns.

The Tournament at Wotan's Throne is a huge success, and there are no signs of gnoll activity for the duration of the event. Many knights and warriors from the Sea of Fallen stars region arrive to demonstrate their prowess. Delphinius and Sir Lawrenz participate in disguise, and put on an impressive display.

In the final Melee, many of the most notable warriors participate, including Thane Hammerhand, Lady Endergaard, and Lord Pendragon. It was an intense battle, with Aisha Shepard bringing down SM the Orc, and Lord Commander Anders being knocked out by Thane Hammerhand's famed uppercut. By the end of the melee, only Katja and Arthur remained standing. Though Lady Endergaard easily dealt with the less skilled Pendragon, but after he had been thrown to his back, he asked for the Lady's hand in marriage. To everyone's great surprise, she accepted.

Concurrent to this surprise engagement and joining of two campaigns, the Brightchest clan pledges their financial support to Lady Endergaard and her newly betrothed. With this, it becomes clear to most everyone that their victory is assured. Lady Rathbone brokers an agreement with Lady Endergaard to pledge her own support in exchange for a promise to construct an Arcane Academy. Before the third debate begins, Mayor Valentine withdraws from the race, leaving only Lady Endergaard and Thane Hammerhand.

As expected, Endergaard and Pendragon win a landslide victory, although till the end, Thane Hammerhand refuses to concede defeat. Surprisingly, Queen Endergaard decides to keep the capitol in Bardertown, seeing a permanent capitol as key to a strong nation. Her younger brother, Janne, becomes Lord of Wotan's Throne, and her younger sister, Andraste, becomes Lady of Dragon Falls.

Thane Hammerhand refuses to admit that he has been beaten, instead making a speech in Tolbrun blaming collusion, corruption, and racism for his being denied the crown.
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Grand Halen Election / Re: Election Standings
« Last post by Rognvaldr on February 04, 2018, 05:45:23 pm »
   Asmundr honors his agreement to go on the auctioned date. He takes her out clubbing at his favorite disco joints. He spends 150gp on the night. After this, Asmundr begins investing in iron deposits, expecting an Endergaard victory. He buys up any mines that are available, spending up to 2,500gp.
   Having resolved the Dreadknight Shepard mystery, he meets with Aisha Shepard to tell his story,offer his condolences, and provide funderal rites (using the ceremony spell). He offers Aisha a spot on the FSC roster, to train a new branch of investment: an army. Pulling from the orphanages, Asmundr offers a home to those who show potential. Thus sparks the Starlit Legion, under supreme command of Clunk, and trained by Lieutenant Aisha Shepard. The Legion will be the shaft which follows the spearhead of the Fallen Star Company. To meet their needs, he constructs a Smithy (2,500gp), Armory (2,500gp), and Siege Workshop (2,500gp).
   Asmundr is sure to stay in Endergaard's court, and attempts to assert the importance of the local and private armies around Grand Halen, and outlines the role for adventuring companies in national service.
   The Fallen Star Company will be ready for war, and war means profit.
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Grand Halen Election / Re: Election Standings
« Last post by Lucien on February 02, 2018, 11:07:53 pm »
Following the debate, Clunk continues to gain support and following for the Fallen Star Company.  Traveling around GH Clunk goes around and instructs the citizens about the FSC and its novice adventureing program.

"It is not easy, it will not be safe.  But if you enroll you and your family will be supported by the Fallen Star Company for its duration"

While traveling around GH Clunk attempts to assess how much Iron(armor/weapon making material) there is in the country at the moment and how much would be needed to outfit a standing army like Endergaard wants?  And if feasible Clunk wishes to buy up to 80% of the material.

Once he reaches every place of populous, Clunk returns to Dragon Roost to help the new adventurers settle in and what specialty they will have for the party.  He organizes each into even groups of 15 or so members with a Leading member being a full Fallen Star Member. (Delphinius and crew)  Lyrina Kinlocke teaching Wizards and sorcerers, Delphinius instructing on political aspects,  His crew teaching fighters, paladin, clerics, and rangers.  Gremmy teaching druids.  Clunk Teaching barbarians and fighters.   
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Fallen Star Company / The Rising Stars Foundation
« Last post by Durango Daniel on January 26, 2018, 03:14:09 pm »


The Rising Stars Foundation is a charity organization founded by Clunk. The foundation aims to provide a better life for poor and at risk in Grand Halen by maintaining orphanages and offering Adventuring Apprenticeships with the Fallen Star Company.
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The Curse of Strahd / Epilogue
« Last post by Durango Daniel on January 23, 2018, 06:19:34 pm »
As Professor Arscene and Ivana sprinted down the slick, muddy cobblestones that wind away from the spires of Ravenloft, lightning streaked across the dark sky, and the land trembled with great peals of thunder. Above the sounds of the raging storm, the slow, twisted laughter of Count Strahd von Zarovich pierces every corner of his domain. It was then that all of the people of Barovia, cowering in their broken homes, knew that the adventurers had failed, as had happened countless times before. Madame Eva, sat in her trembling tent, breathed a heavy sigh. She slowly shuffled the tarokka cards before her back into the deck, and folded the deck back into its silk wrapping. She had had high hopes for this group, she thought to herself, but it mattered not. There would be others, in time.

After disposing of his foes, Strahd von Zarovich slowly made his way up the spiraling steps of Ravenloft’s central tower. The steps were slick with blood, blood which had rained from above when the knight Darien had landed his vicious blow, bursting the Heart of Sorrow which had always protected Strahd from harm. Strahd grimaced. This had never happened before. But it mattered not. He would construct it anew. And besides, he had what he wanted. At last, Tatyana would be his.

That night, after changing himself into fineries not soaked with the blood of adventurers, Strahd von Zarovich met Ireena— no, she was Tatyana, he was sure— under the domed ceiling of  Ravenloft’s chapel. There, in the exact spot where she was wed to Sergei so many years ago, Tatyana was finally married to her rightful lord and master. That night, after bedding his new bride, Strahd drained the life from her body. By dawn, she arose a spawn of the great vampire, and was sealed in a crypt in the heart of the pillar stone of Ravenloft, to be kept for all eternity.

Dalmatia D’Avenir had already completed her mission before the sounds of Strahd’s victory reached her. Her old friend and mentor, Rudolf van Richten, lay lifeless at her feet, her rapier stuck between his ribs, his blood pooling around her false leg. She tongued her newly grown fangs at the sight of the blood. It is finished, she thought. The ghosts of her past, van Richten and Rasec, whom she had spent a lifetime chasing, are dead and gone. It was time to make use of her Vistani blood once again and leave this wretched place. There were many more places to see in Faerun, after all, and now she had an eternity to see them.

The next day, the soft blue eyes of Lucien Cadogan sprang open, as he gasped his first breath since he had died. He arose a vampire spawn, to join Strahd’s entourage for all eternity, or at least until such time as his master tired of him and sealed the former adventurer into a crypt. Though he was bound in undeath to his new master, he had not forgotten what he had read in the Tome of Strahd. Lucien was the rightful heir to the throne of Ravenloft, and he soon set his newfound immortality to plotting, planning and waiting— waiting for the next group of adventurers that would seek to destroy Count Strahd von Zarovich, and make room for Count Lucien Cadogan to take his place.

The knight Darien Mazaev had proved a formidable opponent, more formidable than any Strahd had faced in his four centuries of undeath. Naturally, Strahd had destroyed him utterly. However, he then had Darien’s body washed and embalmed, his thick black plate repaired and polished, and the lifeless, armored knight laid to rest in one of Ravenloft’s many crypts with his great amber blade laid over his chest. Above the entrance to the crypt, he had inscribed “Sir Darien Mazaev, Heartbreaker”

Cesar Rasec’s lifeless body lay in a heap, nestled amongst the bones and stone coffins of the vault beneath the crypt of Stahbal Indi-Bhak, where he and his party had made their final stand. But not all was lifeless in that crypt. The shadows stirred, and a shade of the man that once was seeped from his corpse. Cesar’s Shadow now haunts the halls of Ravenloft and the darker corners of Barovia, seeking with deadly determination a way to be rid of his shadowy curse, or at least a suitable host for his black soul.

The thief known as No One, realizing that his friends were not going to be escaping from the castle with him, fled into the wilds of Barovia. From there, he began his long-awaited campaign of terror and hijinks, spreading the legend of the man who was both bear and pig, stealing whatever he could get his hands on, and leaving coins for good little girls and boys who ate their beets. Strahd was content to permit him to live, for now, as he found some small amusement in the distress this thief was causing amongst his miserable subjects.

After fleeing Ravenloft, Ivana and Arscene arrived in the Vistani camp just outside of Vallaki. Kasimir Velikov, father of Ivana’s as yet unborn child, was glad to see her alive, but painfully aware of with what wroth Strahd would now pursue her. As a final favor for the return of his own daughter, Arabelle, the Vistani chief, Luvash, was convinced to provide a Vistani escort to ferry Ivana, and Ivana alone, from Barovia. Kasimir followed the group to the very edges of the mist, and watched as Ivana and the future of the Dusk Elf race slowly disappeared to the land beyond, to which he would never be able to follow.

As for Professor Arscene Lupin IV, though he could not secure an escape from Barovia along with Ivana, he remained unconcerned. He had a hunch that there were other means of escape, and that perhaps the Amber Temple, or that mad mage who had once dueled Strahd himself would hold the answers. With his knack for concealing himself from divination magic, Arscene quietly disappeared. Though Strahd had his minions scour the land, no trace of the good professor was ever found. Many Barovians whisper that he yet lives, communing with the secret magical places and beings of Barovia.
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Grand Halen Election / Election Standings
« Last post by Durango Daniel on January 23, 2018, 06:18:40 pm »
Since the last debate, three candidates, Mayor Goodsong, Queen Chryserys, and most recently Lord Fullerstar, have dropped out of the race. This leaves five candidates remaining, and as the field has shrunk, the race has tightened.

Lady Katja Endergaard 25%

Though Prince Asmundr's involvement in the Impostor Trial may have lessened the effectiveness of his endorsement, Lady Endergaard more then made up for this with a strong showing during the debate. Her assertion that a strong military was needed to clear out internal threats such as the gnolls received broad support from commoners and nobles alike. Additionally, though his support base was small, the support of Lord Fullerstar has given Lady Endergaard the boost she needed to nose out the competition for the time being.

Lord Arthur Pendragon 24%

He may not have had the strongest start, but convincing Queen Chryserys to endorse his campaign was a major victory for Lord Pendragon. Additionally, with Mayor Goodsong, another populist candidate, out of the race, Lord Pendragon was able to pick up many of the former candidate's supporters. Besides this, his plan to clear out the Lostwood gained the interest of nobles and merchants alike, as these groups saw opportunities for profitable land gains.

Thane Tymund Hammerhand 22%

Thane Hammerhand has been another come-from-behind story, gaining a full thirteen percentage points over the past several weeks. Strong showings in the debates are primarily responsible, as is the acquisition of former Goodsong supporters. Thane Hammerhand correctly predicted that an internal crisis such as the kidnapping of Lord Fullerstar by gnolls would make fearful citizens more interested in his plan to close the borders of Grand Halen and deal purely with internal matters.

Lady Henrietta Rathbone 15%

While not making any remarkable gains, Lady Rathbone has been able to slightly pad her position with a good showing at the most recent debate. Her great knowledge of the most feared enemies of Grand Halen, gnolls and undead, gave voters confidence that, were she to be elected, she would have a good understanding of those threats which are foremost in the minds of many.

Mayor Ruby Valentine 14%

Though she had the homefield advantage in the most recent debate, Mayor Valentine was too rattled following the Impostor Trial to be an effective participant. This, combined with Prince Asmundr's assertion that the cause of the contradictions during the trial may have been because of mental instability on the Mayor's part, has resulted in a significant dent in her numbers.
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Dreams, Dancers, and Daggers / Short List of Organisations and Associations in Suzail
« Last post by Okakouta on January 23, 2018, 01:54:20 am »
The following is a non-exhaustive list of active organisations in the city of Suzail at the start of the campaign. Feel free to use this to spark your imagination, or select one of the options here. Any of these could provide a unique angle on the events unfolding in the City of the Hero.

The Crown owns a large number of estates in the city and is directly in charge of:

The Church of Light - refers directly to the worship of Bahamut and Torm and is a major cultural beacon to the nation. Clerics/Priests of the Church are leaders of the people.
The Silver Guardians - Inquisitors and Paladins of The Light used for internal affairs. In recent memory they specialise in monitoring the Arcane.
The Purple Dragon Knights - The elite strike force and highly trained officers for Cormyrn military.
The City Guard - Civilian trained Guards which take great pride in keeping their city safe and are generally well-liked by both locals and foreigners.
The Cormyrn Military/Navy - Highly regimented and considered an honourable and lucrative calling by all citizens. Foreigners are rarely allowed to enlist.

And these organisations exist with some autonomy, but are ultimately subservient to the Crown:

The Arcane College - Holds an ancient tradition of magic with highly skilled masters. In recent memory its focus is highly academic.
The Foreign Office - Diplomacy is the name of the game - negotiating deals, befriending dignitaries, and a cozy in-door job.
The Royal Treasury - Employs relatively few people directly, but deals mostly with trade regulations, meeting the guild leaders, and a fine paycheck.
Other non-ruling noble families - Cormyr's nobility can be traced back hundreds of years for a large number of houses - some have direct allegiances to the Crown, others less-so.

And these organisations exist outside of direct Crown control:

A large list of different artisan guilds including smithing, masonry, music, glassblowing, etc.
Deities which do not correspond to the Church of Light, the most popular of which is Kelemvor
Commerce makes up a large portion of the city - shipping, merchants, and traders.

And subtle associations - these might include very small groups of people which share values contrary to the norm (feel free to be creative).
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Dreams, Dancers, and Daggers / Teaser Trailer
« Last post by Okakouta on January 21, 2018, 03:22:50 pm »
Cormyr, the capital of justice and goodness - a bastion of Light and Hope for the people of the Fallen Stars Region. 80 years ago, the Azoun family ruled from The Holy Palace in Suzail, but when the last of the line passed away the Cormyrn family regained control of the throne. After a period of calm with his father Cormyrn III, now Cormyrn IV seeks to usher in another "Platinum Age".

With the death of Prince Lyrion Cormyrn and Denerim blamed, the annexation of Denerim is now a few years gone-by and approval with the public at home is riding high. However rumours abound that Cormyrn seeks to expand the empire making neighbours and political opponents wary.

While Cormyr's might is extensive, the tradition of military mages has fallen to the way-side as The Church of Light has focused on improving the lives of all citizens by regulating magic, following several disasters in Suzail and the complete destruction of Tilverton. As a result, the public view of magic is concerned at-best and The Silver Guardian's authority to hunt-down Apostate Mages continues to grow.

Pressure is building in the capital of Suzail as discontent and strange occurrences keep the public and the authorities on edge. What will happen when the dam bursts and the ulterior motives and hidden identities come to light?

Player Buy-in:
Players should be prepared to engage with the political landscape of the city and investigate the threads of a mystery gripping the entire city. Enjoyment would likely be enhanced by a willingness to pick-sides (or create your own), forming attachments/alliances to/with powerful NPCs who run the city, and possibly becoming a powerful political figure themselves.
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