Author Topic: Razvahn  (Read 668 times)

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Razvahn
« on: July 15, 2016, 10:18:20 pm »
An ornate silvered shortsword
An array of filled vials: flumph toxin, drow poisons, shadowrot poison, serpent venom, glimmersea jellyfish venom, spider venom, oil of slipperiness, or a potion of vitality, philter of love
a painting of Ellistraee and Vhaeraun
A large urn that has a tightly sealed lid (Includes Grey Ooze)
Drow Darkboats
A black shortbow (Darkbow)
A black hand crossbow
A 6" glass globe with yellow/gold starburst at the center (magic)
A Drow disguise kit (Advantage on disguise for drow)
Ancient looking scrolls and a tome
stylish riding boots
dried flumph tentacles
 an array of vials
 sheets of white dridersilk
 books
silver jewelery
dark bronze jewelery
a bar of dark bronze metal
dark bronze metal coins
a lock without a key (Olly, you see a key sticking out of the lock, glowing magically)
a liquid storing bladder made from some animal part
black brocade shirt.
« Last Edit: December 16, 2016, 11:32:22 pm by Rognvaldr »
To crush your enemies, see them driven before you, and hear the lamentations of their women

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Missiles
« Reply #1 on: July 15, 2016, 10:27:58 pm »
Arrow of Flumph slaying x2
Arrow of Spider slaying x3
Bolt of Darkflight (increases range by x2 in darkness)
Arrow of Armor piercing x2 (ignores piercing resistance)
Howling arrow (DC 12 wis ST or feared to target) x2
Arrow of Bullseye Splitting (if hits, the following ranged attack against the same target has advantage, and will seek to hit this arrow directly, dealing an extra 1d6 piercing damage if hit.)
Arrow of Darkflight (x2 range in darkness, missing doesnt reveal)
Bolt of Easy Loading (ignores the crossbow loading property when used) x3
Arrow of the assassin (extra 1d12 damage on suprised creature)
Arrow of elfslaying
Arrow of manslaying
Bolt of Close Quarters (no DA for firing eithin 5')
Melee Arrow (can be used as a 1d4 melee weapon, dagger)
« Last Edit: September 12, 2017, 12:29:52 am by Rognvaldr »
To crush your enemies, see them driven before you, and hear the lamentations of their women

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Vials
« Reply #2 on: July 15, 2016, 10:28:28 pm »
Potion of vitality reduces your exhaustion level by 1.
Drow poison (injury) poisoned on DC 13 con ST, puts foes to sleep on DC 18 saving throw.
Shadowrot poison (injested) decreases Str score by 1d4 per turn on DC 15 Con ST until saved 3 times. If the creatures STR drops to 0, it dies.
Serpent venom (injury) does 3d6 damage on a failed DC 11 ST.
Spider Venom (injury) a neurotoxin DC 15 con ST or poisoned, if failed DC 15 int ST or paralyzed.
Jellyfish Venom (Contact) DC 16 con ST or paralyzed.
Flumph Toxin (Contact): Creatures can be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for 1d4 hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while with in 5 feet of the coated creature. A creature can remove the stench on itself by bathing in water, alcohol, or vinegar for 10 minutes.
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Lantern of Darkness
« Reply #3 on: December 16, 2016, 10:43:45 pm »
Lantern of Darkness
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. You can take an action to lower the hood reducing the light to dim light in a 5 foot area. As an action, you can cast the Darkness spell; this feature recharges at dawn.
« Last Edit: December 16, 2016, 10:47:49 pm by Rognvaldr »
To crush your enemies, see them driven before you, and hear the lamentations of their women

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Dueregar Warhammer
« Reply #4 on: December 16, 2016, 10:44:16 pm »
A Dueregar warhammer
A hammer made by Duergar. As an action this weapon enlarges for one minute, doubling the weapon's damage dice, but creatures who are not at least Large have disadvantage when wielding this weapon when enlarged.
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Eyes of the Arachnid
« Reply #5 on: December 16, 2016, 10:45:12 pm »
Eyes of the Arachnid
A 2" metal circle with 8 red lenses and a sort of short spike at an end

This device fits on the head in such a way that it covers the wearer's left eye. Eight rubies are set into its silver surface, starting directly over the covered eye and rising in a line toward the top of the head. The jagged shape of the item is reminiscent of a spider's legs. A character wearing eyes of the spider cannot also wear a pair of eye lenses or goggles (though he or she can wear a single eye lens, such as a single eye of charming or eye of doom) or a headband, hat, or helmet.

When the eyes of the spider are first put on, the device extends a protrusion into the wearer's left eye socket. This causes excruciating pain and deals 2d6 points of damage. Once this occurs, the device cannot be removed until the wearer is dead.

Once per day, the wearer of the eyes of the spider may use a standard action to make a gaze attack. The range of the attack is 30 feet, and the target must succeed at a Constitution save (DC 15) or take 2d10 points of necrotic damage plus 1d4 points of Charisma drain.

The character can see through magical and mundane darkness to a range of 120 feet. Because the device also grants all-around vision, the wearer cannot be flanked and gains a +5 bonus to Passive Perception.
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Tentacle Rod
« Reply #6 on: December 16, 2016, 10:45:39 pm »
Tentacle Rod
A rod with what appears to be tentacles at one end, you might think it's some sort of mop (magic)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. This item has 3 charges and regains 1d3 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the tentacles dissolve into a slime and the weapon becomes a regular rod. While holding the rod, you can use an action to expend a charge and direct each tentacle to attack a creature can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. on a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
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Dridersilk Rope
« Reply #7 on: December 16, 2016, 10:46:54 pm »
White/grey silken rope
Dridersilk Rope
Wondrous item, uncommon

This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. You can fasten the ends of the rope on a solid surface by sticking it to the surface or throwing it. The sticky surface grants advantage on checks made to climb it.
   The rope has AC 20, 20 HP, and a damage threshold of 10.
« Last Edit: December 17, 2016, 12:17:14 am by Rognvaldr »
To crush your enemies, see them driven before you, and hear the lamentations of their women

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Spidersilk Net
« Reply #8 on: December 16, 2016, 10:47:23 pm »
Spidersilk net
Packaged into a cannister. As an action you can pop open the canister and deploy a net as described in the Web spell.
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Clothes of Spiderclimb
« Reply #9 on: December 16, 2016, 10:51:05 pm »
Cloak, Boots, and Gloves of the Arachnida (Requires attunement)
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following Benefits:
-Resistance to Poison damage
-Your Climb speed is equal to your walking speed.
-You gain the ability to climb up, down, and across vertical surfaces and upside down along ceilings
-You can't be caught in webs of any sort and can move through webs as if they were difficult Terrain
« Last Edit: December 16, 2016, 11:24:07 pm by Rognvaldr »
To crush your enemies, see them driven before you, and hear the lamentations of their women

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Darkbow
« Reply #10 on: December 16, 2016, 11:29:22 pm »
Darkbow
Shortbow, Requires attunement

+1 Magic weapon. When fired in Dim Light or Darkness, the bow does not reveal you when you miss a shot.
To crush your enemies, see them driven before you, and hear the lamentations of their women

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Goggles of Night
« Reply #11 on: December 16, 2016, 11:32:00 pm »
Goggles of Night (SOLD)
Wondrous Item, Uncommon
While wearing these dark lenses, you have darkvision out to a range of 60ft. If you already have darkvision, wearing the goggles increases its range by 60ft.
« Last Edit: April 10, 2017, 08:24:06 pm by Rognvaldr »
To crush your enemies, see them driven before you, and hear the lamentations of their women

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Spidersilk Rucksack
« Reply #12 on: December 16, 2016, 11:34:40 pm »
Weight: 2lbs
Capacity: up to 2cubic feet, 45lbs.
To crush your enemies, see them driven before you, and hear the lamentations of their women

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Spidersilk Shirt
« Reply #13 on: December 17, 2016, 12:16:21 am »
When not wearing any armor, this shirt gives you 11+dex mod AC.
To crush your enemies, see them driven before you, and hear the lamentations of their women